|CP Cost||File:D (3)|
When Marche deals damage to opponent, choose 1 Forward. You may return it to its owner's hand.
Dull an Active Forward: Choose 1 Forward that is Blocking Marche. Deal it damage equal to the Dulled Forward's Power.
If Marche leaves the Field before resolution time, the Forward is no longer Blocking Marche and so takes no damage.
Marche is the one dealing damage, not the Dulled Forward.